singthewarhymns: (bridging the distance)
[personal profile] singthewarhymns
Player Information
Name: Cari
Personal Journal: [personal profile] giraffeswitheyepatches
Contact Info: msn - cyberidia@hotmail.com, plurk - giraffles
Other Characters: Black Jack [personal profile] lifes_expensive

Character Information
Name: Cheverion
Age: Many millennia
Setting:

The universe Cheverion is a deity of is made up of various realms that are separated from each other by barriers of time and space. The only way to cross these barriers is to generate the enormous power required to open a hole, or a tunnel between two, and to have enough power in reserve to keep it open and stable while traveling through. Mortals such as humans have an immensely hard time doing this, but as will be further explained below, demons and divine beings are able to do so without too much trouble.

There are five main groupings of different realms, and they have individual realms assigned to them on the basis of their characteristics. These main groups are the elemental realms, the divine realms, the demonic realms, the spirit realms, and the mortal realms. The realms that make up the divine, demonic, and mortal are a collection of loosely intertwined planes of existence that are usually not given individual names because they are so similar to others in their group. For example, there are many variations of the mortal realm in which the Earth we know of exists, but they are not given names like ‘Earth One’ or ‘Earth Two’ because they are basically variations on the same realm. The divine and demonic realms are like this too, with the only slight change being to the divine realms, where usually one deity has their own plane of existence to call their unique home.

The other two groups, the elemental and the spirit, are contained purely of their associated named realms and no more. The elemental realms are made up of the fire-aligned realm of Pyrros, the wind-aligned realm of Avaria, the earth-aligned realm of Terras, and the water-aligned realm of Hydraria. In these four realms are corresponding elementals and creatures who favor that environment, and it is from these four realms that many native supernatural beings will migrate to other planes such as the mortal or the demonic. The spirit realms are reserved to the souls of the departed, and are made up of the four realms of Tian, the equivalent of Heaven or paradise, Sheol, the equivalent of Hell or purgatory, Abyss, also known as the Void and is the plane of pure chaos and destruction, and Limbo, the midway points between all realms.

As a goddess, Cheverion has access to all of these realms should she choose to visit them, as well having a ‘home’ realm in the collective of the divine realms. While she does regularly travel to the divine realms as her duty as a deity requires of her, she actually makes her home in the elemental realm of Avaria. As Avaria is the realm aligned to the element of wind, to which Cheverion is very connected, she feels as though it is her true place to dwell.

Avaria is a world varied in its landscape, with sections ranging from huge towering forests to sheer cliff faces unreachable by any being that does not possess flight. There is an abundance of lakes both fresh water and salted and a collection of moderately sized rivers, but there is no ocean to speak of as Avaria caters toward creatures connected to the element of wind. Many different species of bird make Avaria their home along side beings such as air elementals, harpies, giant rocs, and certain types of dragons. Between a great canyon and one of the many large forests lies the palace where Cheverion is usually in residence. It is open air, with little in the way of roofing, and designed to be easily accessible to anything or anyone with wings regardless of their size. The common motif that defines the palace are the numerous sandstone columns which are carved with the likeness of the creatures who inhabit Avaria and sport handy platforms for airborne beings to land upon.

History:

Cheverion is a high goddess of the Circle of Nine, the highest tier of deities in the Borean pantheon. She is the prime aspect of the element of wind, and vicariously because of that, the representation of emotions in the raw. And because of the violent circumstances of her birth, she is also the goddess of war, vengeance, and the like. Cheverion holds the title of ‘Grand Battle Master’, something awarded to a god, goddess, demi-god, and others with the appropriate levels of both battle prowess and dedication to the head goddess Leinari. Her partner, Alexios, also holds this title. Cheverion does not reside in the divine realms with the bulk of the other deities, but in Avaria, the elemental realm of wind. She is the patron guardian of this world and many of her children live there with her.

Cheverion is a goddess born out of an event known as the First Conflict, which took place when the universe was still very young. Life was just beginning in the very first world and the separate realms had not yet been created. The wild spirits of the wind , filled with raw emotion and power, took on the form of dragons to fight many bloody battles over the skies of the barely born earth. The goddess Leinari allowed this, although she did not wholeheartedly approve, because she had purposely given her creations the free will to do onto each other what they pleased. She did not intervene until the innocent life of a sparrow was taken in the crossfire of the conflict. Furious as she had never been before, Leinari lashed out at the winds and stopped their fighting. Tormented by both the death of the bird and her own unchecked rage, Leinari then bound within the sparrow her own volatile emotions and gave the fallen creature new life as her new champion, Cheverion. Cheverion then tamed the winds and bowed them to her will. With this, she became the keeper of law across the realms. Because of her origins, Cheverion takes on aspects of a bird and is deeply connected to the element of wind. The most notable of these are the small “wing-ears” that are where a humans ears would be and the large wings she sports on her back. Her feather colorings are that of a sparrow, although she is now more akin to a bird of prey.

Cheverion stayed in the divine realm until the universe and accompanying worlds and realms where sufficiently stable and life was populating them. She then moved her center of operations to Avaria, as it is the realm she felt most at home in. She has trouble being in other realms of a different elemental alignment, as they seem to “rub her the wrong way”, or conflict enough with her own base element enough to bother her. (Cheverion shows little patience for things she finds annoying.) As the four elemental realms of Hydraria, Pyrros, Terras, and Avaria are uniquely linked, travel between them is relatively simple. It is through this inter-realm travel that Cheverion met her eventual partner, the guardian god of Terras, Alexios.

The two of them did not start out as a likely couple. Cheverion’s violent nature and pride did not sit well with the more passive and levelheaded Alexios, and likewise Cheverion thought him a coward who refused to fight. They would not become close until Alexios would save Cheverion’s life, fighting off an agent of the Deep Ones. (The Deep ones are the beings of chaos, lead by their dark goddess Amaris who’s goal is to is to plunge the living worlds into destruction and darkness.) This incident showed Cheverion that Alexios was very much worthy of his own Grand Battle Master title, and also worthy of her respect. The two of them would then become allies on the battlefield and later lovers, producing children who would join their father in the second tier of deities. The first would be Halkyone, who would become the guardian god of travelers, then Chandra, the embodiment of moonlight, Andraste, the Herald of Victory for those fighting in conflicts, and lastly Caelum, the geological master of the earth. Their children have personalities that balance between their parents, with Andraste and Caelum for Cheverion and then Halkyone and Chandra for Alexios, and their love for their children was all encompassing.

In turn, Cheverion was very fierce about the protection of her children, even if as gods themselves very little could threaten them. It would be centuries before disaster struck with her firstborn Halkyone vanishing from all elemental and divine realms. Her one weakness, her children, had been found and exploited by presumably the Deep Ones, and she then went on a rage filled rampage through Avaria. Thankfully none of the residents were harmed, but she tore apart sections of the great forest and the open air palace she called home before Alexios managed to calm her down. Cheverion then swore vengeance on whoever had taken her child and embarked on a quest to find him and bring him home. This is the goal she is currently pursuing, and it is where she is being taken from her canon.

Personality:

Cheverion, as the embodiment of emotions and the goddess of war, can be violent and ill-tempered. She is spiteful, jumps to conclusions, and in her mind no one is more powerful than she is. In contrast to this, she is also noble, as she abhors senseless killing and the starting of conflicts over petty matters of greed or jealousy. She is self-proclaimed to be righteous in all of her actions, whether or not they actually are in the viewpoint of whoever she is dealing with. Her heart may be in the right place, but as a goddess secluded from humanity she often has trouble accurately interpreting a situation involving mortals. Cheverion is also known to come off as being arrogant when interacting with mortals because she feels that their petty lives are not worth her time that could be better spent keeping order in the universe. She is also intensely loyal to anyone she respects, such as Alexios and the head goddess Leinari, and will protect them with her life if need be.

Cheverion is definitely action oriented, as she tends to jump into situations and make decisions without first getting the important information. This derives from her keen survival instincts that tell her to strike first and ask questions later, lest she leave an opening for an enemy to take advantage of her on the field of war. Sometimes this works to her advantage and sometimes she blunders in trouble, such as when she needed to be saved by Alexios. Cheverion can be surprisingly insecure because of this, although Alexios is likely the only to have picked up on it. She is aware of her excessively violent nature, and while she knows she cannot change it, it causes her to worry about whether or not she is doing the right thing. While she usually thinks of herself as being unmatched in power, she is fearful of being proven wrong and therefore shown that her existence is invalid.

Abilities:

As the goddess most closely connected to the element of wind, Cheverion is able to control the power of wind. She can change the direction, speed, and flow of air currents around her to suit her needs or wants. As she is also connected to birds, she can communicate with them, summon them, and even fly alongside them. Cheverion is also an accomplished fighter, and is virtually undefeated in battle.

While she doesn’t usually find a use for it, she can also shape shift to a certain extent. This includes a (slightly) less intimidating human form, a giant roc form, and a golden dragon which comes from the form that the winds took in the First Conflict.

Sample:

[Video]

[It looks like the Vine has accidently activated due to someone rampaging through the Gardens. Well, she’s not rampaging yet, but the tone of her voice says it might just be happening soon. In profile is a woman, who’s not quite human judging from her feathery ears and the way her skin glows with something not of the mortal realm. But what is very clear is that she is not very happy, and she seems to be taking it out on one of the messenger cats.]

What is this ridiculous nonsense ?! You take your little scrolls back to your conniving cat master and tell him I will wear his hide as a trophy! This is unacceptable!

[She turns and addresses the air, apparently calling out to the person she thinks has done this to her regardless of if it’s the correct culprit.]

Do you hear me, Acarien?! There is more than one way to skin a cat!

[Obviously she has been so caught up in her anger that she only now notices the dress she’s wearing. And she is horrified to be garbed in such a thing.]

And what is this impractical rag?! How is one to lead their forces to battle in such a thing…

[…a rip and a tear later, and the dress has been “remodeled” to be hiked up for better mobility and the sleeves have been entirely removed. She’s been too preoccupied yelling at poor defenseless cats to walk the few feet pass the bushes and discover her armor waiting to be retrieved. She then storms off, and the Vine idles before closing the connection.]
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Cheverion

January 2012

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